“Pilot schemes have been conducted in the UK, Greece, Belgium and Spain, where groups of young people have played the adventures designed in the game”
A serious adventure game that fights cybercrime
In the European RAYUELA initiative, TECNALIA has developed a serious adventure game for young people aged between 11 and 16 to learn good on-line habits. Through this tool, these young people will be able to identify cybercrimes, such as cyberbullying and cyber sexual harrassment, fake news or phishing. Data may also be collected for the purpose of creating behaviour profiles to assist law enforcement agencies in detecting such crimes.
According to a UNICEF report on 'Children in a Digital World', children and teenagers under the age of 18 account for approximately one in three Internet users worldwide. Although these minors can be considered digital natives, in many cases they are not aware of the benefits and opportunities, nor the risks and dangers that Internet access entails.
To solve this problem, it is necessary to identify risk patterns and to train minors in the use of the Internet and new technologies. What better way to do this than by playing?
Data against cybercrime
Pilot schemes have been conducted in the UK, Greece, Belgium and Spain, where young people have played the adventures designed in the game. Through their avatar, they act as both victims and witnesses of cybercrime, interacting with other characters in the game, searching for information in the objects that appear in the scenarios where the action takes place and making decisions.
The results of these pilots are being studied by experts in data analysis. This analysis will help us take the necessary measures in the fight against cybercrime.